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Special Feature
Previously in 2008: The Year You Just Read
By Adam McGovern
Published: 2009-02-03
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Best Use of Text in a Comic: Fred Van Lente, X Men
Noir [Marvel]
Readers of last year’s retrospective will be familiar with my
crusade to recognize the historical importance to our visual medium of
words without pictures – or at least with few. Text in comic
books, or within comic stories as interlude or counterpoint, is as old
as the artform itself, from the first story ever to bear the byline
“Stan Lee” to the meta-archives at the back of each issue
of Watchmen. The trend has kept thriving, obvious but
out-of-sight, and there were several exceptional examples last year,
from the deadpan dime-novel horror slapstick of “B.C.
Moore”’s center-spread space-filler in Image’s
Next Issue Project #1 (a.k.a. Fantastic Comics #24) to
Moonstone’s
daring pamphlet pulp-novel Captain Action: First Mission, Last
Day, to the stylish Hulk-meets-Dracula mood thriller by Peter
David in the Monster-Size Hulk one-shot. But nothing reinhabited
the dim past and long-distance vision of backpage pulp’s lost
heyday like Van Lente’s pointedly deranged gene-police serial,
leaving us eagerly awaiting the rest of the past.
[return to top]
Best Single Issue (tie): Fantastic Four #561;
Amazing Spider-Girl #16, 18, 19, 20, 21, 27
It’s been the paradox of Mark Millar that the mastermind of
some of the most important creator-owned comics of the past several
years (Wanted, Chosen) in this one reserved his energy
and vision for his work-for-hire output (FF, 1985) while
his indie stuff (Kick-Ass, War Heroes) was somewhat
careful and predictable (as self-admitted movie pitches their
sketchiness is understandable, but not altogether welcome).
FF #561 was practically the perfect comic book, reminding
everyone who needs it (and we all do) why monthly bursts of serial
entertainment can be worth it in an age of limited runs and
packageable novel-lengths. Millar & Hitch have cracked the
Lee/Kirby code of how to lay on broad planes of widescreen action and
conflict while moving a story forward and also layering weight and
depth to their cast’s characterization. In this issue, the
penultimate chapter of the “Death of the Invisible Woman”
arc, it all came together, with unforced revelations, emotional
consequence and classic spectacle both perfectly enclosed and
intriguingly connected to wider tapestries.
Millar & Hitch’s promised 16 issues is, by current
standards, a recommitment to longevity in a short-attention-span
medium, and Millar has been explicit about the book’s aims to
bring back an era of goodwill from the grim & gritty precipice.
The creative team on Spider-Girl, with an upbeat mythos
approaching its 130th consecutive issue, wrote the book on both. A generation behind
Millar and Hitch and rooted in the classic era those guys are
reinventing, DeFalco, Frenz and Buscema are masters of breakneck
action and long-haul character development. Much is said, both pro and
con, about the modern, manga-influenced trend of “decompressed
narrative,” in which it takes eight issues to tell 20
pages’ worth of story; not enough acknowledgement is given to
the virtues of cumulative narrative, and
Spider-Girl builds great emotional impact over time while
delivering highpoints regularly. The ones listed above were just a few
examples, but they’re frequent; there’s something to be
said for slow or solitary issues that don’t keep you wondering
what’s going on, but Spider-Girl is the model of the
ongoing yarn that makes you want to know more.
[return to top]
Less Is More Award: “The Resistance” by Jeff
Parker and Leonard Kirk
Tucked into the back eight pages of Marvel’s midyear Who
Do You Trust? one-shot was a story more satisfying by surprise than
many eight-issue arcs are with a year of advance buzz (not to name any
names). With roots in Marvel’s halcyon 1950s and a number of
mythic types, the Agents of Atlas strip, of which this was then
the most recent installment, entwines effortlessly yet imaginatively
with modern event epics. Parker and Kirk manage both fairytale magic
and pulp pulse-racing with their band of spaceman, robot, goddess,
mermaid, gorilla and secret agent, and this tensely plotted,
inventively executed short story about the team’s
under-the-radar operations in the company-wide Skrull war had the same
strange mix of dreamlike anxiety and folkloric charm that always makes
the Atlas strip like nothing else being published. It showed
that the Agents will fare just as well when their first-ever ongoing
series (now drawn by Carlo Pagulayan) starts in February as part of
the next crossover event – and with the fine track record of
Parker and Kirk’s earlier mini and special appearances for them,
you can be sure that more will be more too.
[return to top]
Family Reading Award (tie): Justice League #22 and
Secret Invasion: Requiem one-shot
Our first winner finds the temporarily disembodied android Red
Tornado conversing with his live-in human lover Kathy, visiting him
while he’s hologramically stored in the Hall of Justice’s
computer matrix:
Kathy: I haven’t said anything, but I’ve noticed.
…Even before Batman had to store your program in the JLA
computer, you were cold as ice.
Tornado: One night I watched Roy and Kendra having sex.
Kathy: All the satellite feeds in this place and you don’t
get porn?
Tornado: I watched them sharing their feelings, and I thought about
what they have that I never will, no matter how many new bodies I
get.
Kathy: What are you talking about? I love you. I make love with
you.
Tornado: I’m not just talking about sex. …I’m
talking about family.
Kathy: I’m your family….
Tornado: We have an arrangement. But I’d like to make that
arrangement more traditional. Will you marry me?
We’ve come a long way from the days when Steve Gerber could
be threatened with termination for keeping in a line about the place
where Howard the Duck “was first laid.” But seriously, one
of the many miracles writer Dwayne McDuffie is working with this book
is seeing where the portrayal of traditional superheroes as full
humans with grown-up sexuality intact, and neither distorted into the
fanboy softcore or chick-flick soap-opera we’re used to seeing,
could lead. It’s making him the anti-Ennis, with
non-pathological capes for a non-Puritanical era, and the fact that as
a kid I never would’ve dreamed I’d see a Comics Code seal
on a book like this, but it’s still there, shows that
they’ve done some growing up too.
In our second winning entry, from writer Dan Slott, robot Jocasta
tries to understand the troubled history of her creator and infamous
spouse-abuser Hank Pym after the (unrelated) death of his ex-wife
Janet “The Wasp” Van Dyne:
Jocasta: …you grew to love the Wasp…
Pym: Yes. Very much. More than anything.
Jocasta: …Then why did you hit her? I don’t
understand. …Was it a show of affection?
Pym: What?!
Jocasta: Human culture has many references to such acts. Boys
dipping girls’ braids in inkwells. The French Apache dance.
Various sexual fetishes involving pain, humiliation, and…
Pym: Stop. What I did to Jan was NOTHING like that. It was
WRONG.
Damn straight — pain and humiliation is just fine when it’s
agreed to; that’s why we’ll wait eight months for an issue
of The Ultimates. But seriously, we’ve come a long way
from the days when that model of mental health, Moon Knight, would
stop in the middle of a break-in to jeer over his com-link at the
“perfume” of an opponent’s gay associate and
Daredevil would put down psycho leather fetishists more dangerous than
Dr. Doom. These days the Big Two seem to have a welcome policy that
people are people, we’re all adults, and most of the worst
things in the real world are done by guys who wouldn’t think of
kissing a dude or putting on a tight costume.
[return to top]
Afterlife Achievement Award: Gil Kane
Deceased comic heroes are never not with us for long, when renewed
copyrights or revised continuity call for it, so why not an
acknowledgement of the hard work and continued legacy of bygone comic
creators whose presence continues to be felt in the books being read
today? These comebacks can shift just like the changing fashions for
favorite characters, and last year the clearest influence was the
agile body-language and anatomical-diagram elegance of Gil Kane.
Accepting the award were Ron Garney – whose slashing line and
wiry physiques on Skaar, Son of Hulk recalled the glory days of
Kane’s work on comic adaptations of the Robert E. Howard
characters this book both homages and surpasses – and Harvey
Tolibao & Bong Dazo, whose schematic form and kinetic grace on
Avengers: Initiative brought the thrill of cast-of-thousands
superhero crises to the clear yet kaleidoscopic heights of color and
motion they were meant to reach and have often lost sight of in the
transition from big idea to big business since Kane’s heyday.
He’s smiling somewhere, and these guys are shining right
here.
[return to top]
 click on image to view full-size |
Hit and Miss Award: Alex Ross
Alex Ross reestablished himself as the cover artist of the year,
with work, especially on Batman and Superman, that added
more classics to the canon of single-image pop culture than we see in
some whole decades.
The Ross-conceived “One World Under Gog” storyline made
Justice Society of America one of the must-read books of 2008.
Ross worked two miracles by creating a dignified variation on his
classic Kingdom Come and contributing significantly to Jack
Kirby’s Fourth World mythos. The Kingdom Come Superman,
plucked at an opportune and continuity-preserving point from that
book’s timeline, tries to warn our world about another sole
survivor, Gog, who in antiquity outlived the cosmic war that shattered
the Old Gods’ one planet into the New Gods’ two and
plummeted him across the dimensions to ours, where he is finally
awoken today. Gog is a fatherly, fearsome Old Testament-type figure
who offers global peace at a terrible price, which gives rise to
warring factions of those wiling and unwilling to pay.
Ross’ ancient/alien design was inspired, making Gog look like
a living sarcophagus with touches of Kirby’s archaic-futurist
Flash Gordon fashion sense. Scripter Geoff Johns sensitively conveyed
the conflicts of the regular cast’s principled but not prissy
generational heroes, and pared Gog’s dialogue down to
single-ballooned words or short phrases like the reality-creating
verbal talismans of unfathomable ancient gods. Artist Dale Eaglesham
brought both a sculptural sense of Deco-era imagery and a sensational
grasp of modern-era effects and spectacle. This is the kind of pop
they’ll be talking about for years and the kind of myth that
could be passed down for ages.
That was the good news – and even the bad didn’t start
that way. The Ross-masterminded Project: Superpowers did a
fascinating job of making you care deeply about characters
you’ve never heard of, resurrecting legions of now-public-domain
heroes from comics’ past with smart reinventions and a keen
sense of history. It started out stunningly, but by the end of the
first eight-issue mini the storyline was falling apart, with jump-cut
revelations covered over by excessive exposition and muddy, slapdash
“painted” art (not by Ross, and that’s much of the
problem). Ross’ own concept notes and sketches show a wealth of
ideas, but it’s not being managed well. The standard-issue
self-narration in the previews for Black Terror read as if
Ross’ partner, the usually ingenious Jim Krueger, had
accidentally swapped his diagrammatic character pitch for the fully
realized script, and the advance pages for the cheese(cake)y
Masquerade didn’t even have lettering, for presumably good
reason.
Avengers/Invaders (still ongoing as this column is written)
is a moving and imaginative collision of comic histories, with
meaningful insights into the modern characters Ross has avoided
tackling before, and fascinating fleshings-out of some of
Marvel’s most iconic yet in some cases least developed
characters of the past (especially the young Bucky and original Human
Torch). But since the series’ midpoint the elegant,
Ross-compatible art by Steve Sadowski has been marred by crude and
careless fill-ins on random pages by Patrick Berkenkotter that disgrace
the reputations of everyone involved, and Krueger’s generally
captivating script has been distracted from by huge internal
inconsistencies (like a major plotline hinging on the memory of a
traumatic deathcamp revelation in 1945 when the premise of the whole
series is that the characters have been snatched to our time from 1943
– I mean, does anyone in the office read this stuff?).
There’s too much good about Avengers/Invaders to give
up on it, though I’m boycotting all the Project:
Superpowers books except the Death-Defying ’Devil mini,
since at present only writer Joe Casey seems to have his head in the
game. But I still think this could all be solved if Alex Ross got his
eyes and paintbrush back in too.
[return to top]
Disappointment Worth Mentioning: Age of the Sentry
The Sentry is one of a handful of truly iconic characters Marvel
has come up with since the end of the ’70s, but outside of Paul
Jenkins’ original miniseries and Greg Pak’s World War
Hulk no one has quite known what to do with the character’s
multi-era stature or psychological complexity. Age of the
Sentry centered on the former – or at least was doing so when
I gave up after Issue 2. Editor Mark Paniccia and writer Jeff Parker
are each geniuses, and have a special touch with retro; in particular
the auteur of Agents of Atlas could’ve created a memorable
Maneely/Everett-era what-if from this material, but what came out has
all the insipidness of a Weisinger-helmed ’50s Superman story
with none of its whimsical charm.
How does that happen? This way: Many of the goofiest comics of the
past are also the best and most fondly remembered, and it’s
because the people making them, though commercially-driven and
dangerously unschooled, were dead serious about what they were doing,
and working at the absolute top of their capabilities. When
approaching material that hopes to capture their reckless vision, you
have to put yourself in a certain state of ecstatic desperation in
which your filters are loosened and both the amusing rough edges and
raw inspiration can rush in; you can’t get there by going in
deliberately careless and turning off what you do best. See any of Joe
Casey’s work on Gødland or Charlatan Ball for
a textbook lesson on doing this every month, or, even more to the
retro point, see Ty Templeton’s Hoverboy one-shot for a
primer on how to get it very wrong (in the self-consciously overstated
lead story) and perfectly right (in the deliriously, deliberately
clueless backup). But skip this Sentry and spend some capital on
giving the new Agents of Atlas ongoing a future to remember.
[return to top]
Comic Movie Countdown
10. Wanted: The original was as much a
landmark as Mark Millar thinks it is, which is why I’m glad he
got himself attached as a co-producer a.) so he can make a lot of
money to publish more of ’em and b.) because this flick had so
little to do with the source comic that the screenwriters probably could’ve
just changed some character names and not owed him a dime. They came
up with some involving, conflicted assassins, but nothing as brave and
bratty as Millar & JG Jones’ colorful and unrepentant
badguys, and they wove an interesting concept about the worldwide
balance of justice being maintained by a secret, bloody order no one
knows about, but nothing as inspired as Millar’s vision of the
world’s overall grimness being the result of an organized,
triumphant evil no one notices. And the much-hyped slowdown/speedup
effects just made me keep checking my watch for five-minutes-ago (I
still think the widely-hated Daredevil was the best attempt so
far at reconciling classic story-structure with the videogame
attention span and SFX aesthetic). As it is the filmmakers, while
thinking themselves outrageous, did many things to make the story and
its characters more palatable and managed to lose most of what made
them likable. Of all involved, only Millar and his print
collaborators deserve to take another shot.
9. Punisher War Zone: Didn’t see
it. I mean, did you?
8. Synecdoche, New York: No, I’m
not saying it was a comic movie, or that it belongs anywhere but near
the top of any general year-end lists; it’s just that I need
something to make this list an even ten, and, witnessing the dreamlike
sequence and texture of Charlie Kaufman’s directorial debut, I
found myself thinking that the lyrical depressive reveries of Ben
Katchor, Chris Ware and Lili Carré might be filmable after all.
Hollywood agents, back away from the spandex and take note!
7. The Spirit: The night before I saw
The Spirit I watched PBS’ broadcast of the avant-garde
opera Doctor Atomic by John Adams and Peter Sellars. And the
problem with those guys is they too often mistake density for depth.
No worries of that with Frank Miller, who abandons sequence and
meaning to shove slabs of sheer style and sensation through the plate
glass window of the movie screen, in a big-budget Theatre of the
Absurd based on the barest bones of Eisner’s creation.
There’s no narrative or even cognitive vocabulary for what
Miller has come up with here, and while it’s categorically not a
good thing, it’s too early and simple to say it’s bad. As
collaged storylines and painterly cinematography go, you can do a lot
better (see Julian Schnabel’s last two films), but as
low-subtext, raw-spectacle superhero fare rolls, we routinely do a lot
worse – and worse than you’ve heard this is.
6. Hellboy II: The Golden Army: Now
this is how to make a movie that has little to do with the
comic. Post-Pan’s Labyrinth, del Toro’s surreal
side was allowed by Hollywood to come to the surface for a visually
poetic monster-fight blockbuster that was just as close to recent
folklore fantasy entries (Golden Compass, Narnia, yadda,
yadda) as to any other superhero adaptation, and a lot closer in
spirit and sensibility to Mignola’s original than the first film
in the franchise, though at best they stand side-by-side in terms of
anything Mike himself has in mind for who these characters are and
what their odysseys mean.
5. Hancock: Now this is how to make
a movie that doesn’t credit its comicbook sources.
Hancock is the closest we’re likely to come to a movie
version of the Hawkman saga’s immortal-love dynamic, but that
was really just one strain in a smartly conceived story that found
attentive ways to connect the dots between superhero conventions,
recurring classic lore and many eras’ controversies over who
gets to be called human and what’s deserving of the name –
all without political heavyhandedness and with a sure grip of
multiplex essentials. Charlize Theron, the action-heroine who can act,
performed the superhuman feat of almost stealing the show from an
earnest and magnetic Will Smith, and despite a way too happy ending
for anything the previous hour-and-a-half was pointing to this was
above-average entertainment with an important message on both sides of
the screen: the movie’s box-office success marked the arrival of
superhero fiction as a viable Hollywood genre independent of
well-known franchises, a fixture of American folklore like gangster
and cowboy pop.
4. The Incredible Hulk: More than mortal strength was needed
to leap over the low expectations set for this flick, and it managed
to surprise everybody. A wretched-of-the-earth subtext (from Bruce
Banner’s hideout in the favelas of Brazil to the carnage his
released inner demon helps unleash on Harlem, USA) and a sober
suspicion of government power made this a most uncommon monsterfest,
with the source of the horror being not what the traditional villain
figures might do but what the designated goodguys could be capable of.
That’s a healthy skepticism that’s been forced by the past
eight years of imperial overreaction, and a questioning of how
advanced civilization really is that’s always been implicit in
the Banner/Hulk character’s need for force but quest for
self-control. The film itself reached the balance that eludes him,
serving up cool cataclysm and human interest in equal measure. And in
Geek Nation’s self-interest, it proved there’s been a new
start for the Hulk franchise and it’s just the beginning for
Marvel Studios’ potential.
3. Changeling: There’s more to
comics than costumes, and one of the year’s most worthwhile
movies had a strong comics connection with not one cape in sight.
Prestige sci-fi and superhero scribe J. Michael Straczynski brought
subtle horror, righteous humanism, tight storytelling and almost none
of his sometimes-trademark schmaltz to the true-life story of a
missing child switched for an impostor by a corrupt L.A. police force
which then throws the defiant mother in a nuthouse to silence her.
It’s hard to believe this really happened, and hard to forget
the way the tale of real-world evil and heroic persistence is told.
Clint Eastwood is a non-experimental but photojournalistic filmmaker
who knows how to stay out of the way of a great story and has a true
tough guy’s instinct for sparing no difficult details of human
failings. Must-see moviemaking, and the filmgoing public has a
comic-industry icon to thank for much of it.
2. Iron Man: A-list acting, believable
situations and urgently topical themes made this an unprecedented
breakthrough in superheroes on film. Iron Man had heady special
effects, gritty details of the tortured birth of a hero, exotic global
locales and harrowing conflicts both within people’s souls and
where titans clash. The three-dimensional characters played out
larger-than-life versions of very real-world questions, with Obadiah
Stane personifying reckless self-interest and Iron Man embodying force
with honor – a narrow choice, but one true to the imperial
history of the character and the nature of the country we still were
at the time. With a commitment to Hollywood’s top talent
(especially Downey and Paltrow, it goes without saying) and to
Marvel’s (with Adi Granov’s impeccable design), this film
opened up new worlds for the genre and brought the comics’
universe fully into view. After Sony crashed and burned the Spider-Man
franchise, the Marvel Age of Movies truly began here.
1. The Dark Knight: 2008 was a gluttonous
year for geeks and alternative cineastes alike; Iron Man was the
greatest superhero movie ever made, and Dark Knight was the
first great movie that happens to be about a superhero. The
art-blockbuster equation that’s proven so elusive with Ang Lee
and Bryan Singer on flicks like this really comes to fruition with
director Christopher Nolan. A ghostly beauty, haunting performances
and a thoughtful script rooted Dark Knight in film history and
raised its subject matter into cultural myth. This was not the
fisticuffs of sadistic throwaway pulp but the primal, poetic struggle
and existential consequence of Kurosawa or Scorsese, a saga of
hard-won humanity illuminated all the clearer for the depth of
darkness in forsaken or self-extinguishing souls. What’s at
stake in this story is not victory but redemption, and the
movie’s historic success suggests that more people than not
think that’s a dream worth having, however long the night.
[return to top]
Best Comic You May Never Read: The Gita by R.
Sikoryak
R. Sikoryak doesn’t recreate styles, he reincarnates them.
Recolliding the pulp and highbrow atoms by adapting classic literature
in vintage comic formats and looks, Sikoryak reappraises the value of
Our Ephemeral Heritage while both burlesquing and transcending the
infamous dryness of the definitive not-good-but-good-for-you comic,
Classics Illustrated. In the process he gets to the essence of
the original texts in a way that spurs true interest in them while
standing in nicely for their most important themes and sensibilities,
all with a supernaturally-channeled command of whatever famous-comics
look he has chosen for the experiment.
Many readers saw his 1991 Action Camus – a punchy
condensation of The Stranger in the form of eight
’30s-style Action Comics covers complete with a
Gauloise-dangling Superman lookalike too contemptuous of emotional
display to even bother with the title-appropriate red “S”
– in Vol. 2 of Ivan Brunetti’s Anthology of Graphic
Fiction, Cartoons & True Stories last year. Far fewer fans got
to see The Gita, largely unpublished but projected at several
of Sikoryak’s unique “Carousel” shows in New York
City, where he and other alternative cartoonists narrate and act out
slideshows of their work.
The Gita was a précis on the great Indian epic
Bhagavad Gita in Peanuts style. At a time of
unprecedented Western interest in India’s culture and future,
this was a great retelling of an important text through
cartoon/commercial avatars that, for better or worse, have the closest
stature in American culture to a pantheon of gods, and with
note-perfect (stroke-perfect?) fidelity to Schultz’s style, it
was a touching statement on how both ancient and modern tales and
characters decisively enter the cultural bloodstream. Published
serially in a Canadian yoga mag, it was denied full incarnation as a
book by Peanuts’ rights holders. Hopefully they’ll
come to understand what true reverence is; The Gita deserves to
live on as more than just a legend.
[Ascent magazine; Artist site: www.rsikoryak.com]
[return to top]
Cult Favorites:
There are some comics whose excellence is so dependable that you
tend to get spoiled, and whose existence is so necessary that you tend
to forget that it could cease. Of course that’s all too easy in
this industry, so attention must be paid to Gødland and
The Goon, two of the most consistently exceptional comics of
the decade. That sounds like a paradox, but these books bend reality,
and from both ends – Gødland from the cosmos and
Goon from the dirt. Joe Casey & Tom Scioli regularly expand
and twist our understanding of existence and our trust in our
perceptions in an operatic hallucination of humankind’s
celestial destiny, while Eric Powell digs new depths in the dustheap
history of despairing human squalor. Gødland exists in a
chromed Kubrick prophecy while The Goon and his gang live trapped in a
decomposing Wallace Beery melodrama, each with grand pathos and
unexpected hilarity breaking through the veils of spectacle and
reference. Two masterworks that are made of idiosyncrasies and embody
individuality. [www.imagcomics.com;
www.thegoon.com]
[return to top]
Trends of the Year:
The meta-event: Comics-about-comics could be as much of a
time-filling narrative crutch as self-referential meta-narrative in
other media, but last year saw more than its share of gripping stories
based in characters fighting for the very survival of fiction.
Justice League of America #25-26 showed Anansi, the African
spider god who controls the strands of story, trying to weave a
self-serving trap of rearranged reality while seeing if the one
character aware of his manipulations, Vixen, could cut across the
deceptions (a narrative coup within a coup by writer Dwayne McDuffie;
no one’s better at putting flesh and bones on token black
characters tossed off by bygone white creators). Vixen eventually
triumphs by being herself, not some contrived external view of her,
with the essentially original actions that follow from this being
something Anansi can’t hope to preordain; this was an
affirmation of the unpredictable that gave great hope for individual
lives and for the prospect of innovative comics (implicitly and
upliftingly critiquing the overdetermination and toy-breaking tyranny
of many equally sweeping yet much more high-profile spacetime-crisis
crossover events).
 Wonder Woman art by Bernard
Chang (click on image to view full-size) |
In Wonder Woman #24-25 writer Gail Simone pitted the title
character against the reality-crumpling Queen of Fables, an archetypal
figure of control and poisonous retribution who has intersected with
our world through nexus-points of imagination in the form of
characters like the wicked stepmother of European fairytale. As such,
she is a concept that can’t be killed, though equilibrium can be
restored, and Wonder Woman reasserts her relevance as a determined
force for self-definition when the Queen manifests as, what else, a
Hollywood producer trying to distort Wonder Woman’s life in a
bad superhero blockbuster. The story was steeped in a consciousness of
Wonder Woman’s own nature as a representation — though, in the
post-Hillary era, one much more fully realized than what the wicked
stepmother is or has in mind.
This theme of less-than-three-dimensional characters trying to
intrude upon our world in a way that shuts down the magic of
imagination and its diverse possibilities also pervaded Paul
Cornell’s Fantastic Four: True Story miniseries and Greg
Pak & Fred Van Lente’s “Sacred Invasion” arc in
Incredible Hercules #117-120. In the former, the old Dr. Strange
villain Nightmare tries to transgress on the theoretical realms he has
heretofore been contained by, going from dreams to fiction and finding
varying levels of resistance in different depths of either
strongly-rooted literature or superficial potboilers. What’s at
stake is the ability to dream new potential rather than just corner
the market on others’ lives of the mind, and this was a similar
crisis to that faced in “Sacred Invasion,” where a band of
Earth’s mythological heroes race on a conceptual plane to stop
the Skrulls’ invasion from reaching the zone from which
religious belief springs, thus removing indigenous sources of the
power of possibility.
The centrality of “magic words” to both visionary
religion and transformative fiction was prominent in Grant
Morrison’s Final Crisis, which, while using stand-ins for
the classic pantheons, focused on the semiotics of empowering people
and apprehending reality, from equation to incantation, with cursed
ciphers and charmed symbols releasing the forces that guide
humans’ destiny through either the absence or substance of
imagination.
All these stories incarnated the most essential and titanic figures
in the human fictional canon – perhaps in our very conceptual
makeup – and thus delivered deeply-rooted narrative thrills,
urgently “about” something, even as their
characters’ main crisis was to continue to exist. Rewritten
definitions, lost knowledge, edited science and politically hijacked
gods have been among the scariest plotlines of the real Earth’s
past eight years, and in comics like the ones mentioned here these
anxieties bloomed into things of beauty that offer not just escapism
but imaginative ways out.
Post-morality: We’ve seen a decade or three of
vigilante heroes “crossing the line” of legality to get
important jobs done (though more often just serving to rationalize
a comfort culture’s weird recreational bloodlust), and of
lovable rogues giving “the villain’s perspective”
(a more honest project that can be harmlessly and highly
entertaining, though at this point it’s hardly anything new).
Acknowledging that there’s not necessarily a line to cross,
or that it’s been hidden or become a shifting center, is
where the real, erm, edge of pop storytelling
lies.
Arguably the trend began a few years ago with Fred Van
Lente’s Scorpion (though she wasn’t seen much last year),
a Generation Goth fatalist with a hardbitten sense of purpose and of
who should be kept safe but a shifting conception of what authority
should be listened to and of what ethics a situation calls for.
She’s driven just as much by post-adolescent disgust at unjust
force and undue secrecy as by any personal propriety or illusions
about the righteousness of her intelligence-agency employers.
We’ve always known that paragons are predictable and outcasts
are truly interesting, but the Scorpion series shifted the sympathy of
mainstream comics decisively to the misfit.
 Artist: Cliff Chiang (click on image to
view full-size) |
“Sympathy” might not be the word for Gail
Simone’s astounding Secret Six, but the fact that her
brilliant miniseries was followed up by an ongoing in 2008 says
volumes about what the Big Two are now willing to encompass. This
never-predictable, endlessly readable and boundlessly wrong book
follows a troupe of super-mercenaries whose rap sheets and personality
defects are constantly thrown into differing perspectives by the
corruption and dysfunction all around them on both sides of the
official “hero/villain” divide. The tug of conscience, the
unlikelihood of doing good in a broken society and the lure of
self-justification are the ongoing thematic stars in this book’s
spiraling sequence of outrageous situations and rotating cast of
compelling characters.
A different blurry line – between the odiousness of
power-brokers and the effectiveness of their tools – was traced
in the intriguing True Believers mini from Marvel, beautifully
drawn by Paul Gulacy (no surprise) and imaginatively written by Cary
Bates (you heard me). Concerning a clandestine group of e-subversives
who both foil Marvel’s traditional villains and expose the
misconduct of its supposed heroes, with tough opposition and some
implicit sanction from many official quarters, the series followed the
wavering balance between seizing power for popular good and failing to
separate the already-powerful’s values from the methods they
have access to (the True Believers are mostly disillusioned secret
agents who’ve crossed over to the world of Smoking Gun-type
gadflies and higher-stakes hackers, though not without some of the
intelligence-op’s tendency to see human beings as information
commodities and the basement technocrat’s confusion of
flesh-and-blood with videogame playthings still in their system). Kids
used to wistfully wonder “what if you could fly”; comics
like this anxiously contemplate what you’d do with power –
of all kinds – if you had it.
 Final Crisis art by JG Jones, Carlos
Pacheco, Marco Rudy, Jesus Merino (click on image to view
full-size) |
True consequences: Comics do scale, but they can’t
always handle scope. Bigness is a specialty of superhero fiction, but
not often fullness – we can see the universe exploding but not
necessarily feel the consequences of this on a personal or even a
planetary level, as the gameboard is turned over to inevitably be set
back up. The two flagship events of Marvel and DC truly changed
that game, though. Real danger is about the outer world being
engulfed and the inner world collapsing, and these two crossovers, by
and large, conveyed a feeling of existential, not just structural,
dread, setting up threats to the true power-source of heroism: not
“strength,” but hope. In Final Crisis Grant
Morrison plumbed the depths of depression, symbolizing the exile from
possibility that is personal despair with a villain who bends reality
to his doomy perspective; in Secret Invasion-connected books
like Avengers: Initiative by Slott & Gage, the feeling of a
whole society disfigured and turned against those who represent its
core values was overwhelming and portrayed with the exhilaration of
having no alternative but to charge at the onrushing monolith. (The
election-year feeling of tide-turning was in fact industry-wide, with
the late great Virgin Comics’ Dan Dare mini by Ennis &
Erskine showing old space-soldiers overturning both a hostile rival
civilization and a feckless homegrown leader in a seeming affirmation
that you can have your cavalry and peaceable kingdom too.) Time was
ticking and hope draining out for people starving in Darfur or
languishing in secret U.S. prisons; deadly armies were commanded by
our own usurped government and backward billionaire fanatics
worldwide; fantasy can’t turn the tide but we need to imagine
something different and know that these feelings are shared, and
creators like these showed that the lines between the universes of
everyday meaning and mere entertainment can be breached and filled
with a force of life.
Special thanks: Steve Schneider, Deb Grogan
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